Two-Player Scramble Tournament Rules
Description: This tournament is two-player team scramble. In a scramble, each team member tees off and the team chooses the best result as the position to hit their next shot. This procedure is followed until the hole is completed. Each team will receive a handicap based upon a weighted-average of the individual team members' handicaps.
U.S.G.A. rules apply unless otherwise stated herein. Since this is a scramble, not many do, so don't be picky.
Men play from the WHITE (or equivalent) tees. Women play from the RED (or equivalent) tees.
One club-length improvement is allowed anywhere on the course except in hazards or on the green. The ball should be positioned with the club head, not hand-placed. The second player should attempt to drop his/her ball as close as possible to the spot where the first player hit and position the ball with the club head to maintain the same lie and stance.
If a team is playing from a sandtrap, the first player should play the ball as it lies, the second player can rake and then hand-place the ball near the position where the first player hit.
Teams shall hole out all putts. In the interest of speeding up play, if the first player putts to within tap-in distance (six inches or less), he/she may go ahead and hole the tap-in rather than marking. If the second player holes the original putt, the lower score counts.
If both players' balls are lost or in the woods on the same shot, they should proceed per the general lost ball/woods rules and choose the best result under the circumstances.
If both players' balls appear to be out of bounds on the same shot, they should both hit provisionals.
No Shows: If one team member fails to show, the single player will be allowed to play 2 balls, including putts, throughout the round. The "team" handicap will be adjusted accordingly.
Late Arrivals/Early Departures: If one team member arrives late or has to leave early, the single player shall play all solo holes per the No Show rule. There will be no team handicap adjustment unless an individual player misses 9 or more holes.
Tournament Handicaps
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1. Calculate the Tournament Handicap for each participant as follows:
(USGA slope rating for tees being played)
(Current USGA handicap index) X -----------------------------------------
113
Round this result to the nearest whole number with .50 or more rounding up,
.49 or less rounding down.
Example: A player with a 7.8 index playing from the blue tees, which have
a slope rating of 126, would have a calculated Tournament Handicap of:
7.8 X 126/113 = 8.697 or 9
2. Make tee rating adjustments as necessary if participants are playing from
different tees.
Case 1 - Blue (or White) tees rated higher than Red tees:
Subtract Red rating from Blue rating and add the result to the
Tournament Handicaps of all participants playing from the Blue tees.
Round this result to the nearest whole number with .50 or more rounding up,
.49 or less rounding down.
Example: Blue rating 70.6, Red rating 68.1.
70.6 - 68.1 = 2.5 or 3
Add 3 strokes to the Tournament Handicaps of all Blue tee players.
Case 2 - Red tees rated higher than Blue (or White) tees:
Subtract Blue rating from Red rating and add the result to the
Tournament Handicaps of all participants playing from the Red tees.
Round this result to the nearest whole number with .50 or more rounding up,
.49 or less rounding down.
Example: Blue rating 71.4, Red rating 72.2.
72.2 - 71.4 = 0.8 or 1
Add 1 stroke to the Tournament Handicaps of all Red tee players.
Team Handicaps
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Two-player teams:
Divide the Tournament Handicap of the lower handicapped player by 3.
Divide the Tournament Handicap of the higher handicapped player by 6.
Sum the two numbers and round to the nearest whole stroke with .500
or more rounding up, .499 or less rounding down.
The resulting number of strokes are subtracted from the team's gross
score to determine their net score.
Last Updated on 6/18/2007
By Jeff Lance